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Mobility! Accessible precision platformer
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Devlog
v2.0.0 - The Level Editor is here!
July 19, 2024
by
Auroriax (Tom H.)
9
Here we go! The level editor update is out now. Sorry to keep you waiting! This updates the Windows, Ubuntu, and Browser versions to v2.0.0, most notably adding the level editor for desktop platforms,...
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Level Editor Manual
July 19, 2024
by
Auroriax (Tom H.)
4
Welcome to the Mobility Level Editor! The level editor will be available from v2.0.0 in the desktop versions of the game. Here's a short introduction! NOTE: Screenshots are from a pre-release version:...
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The 6th anniversary, editor sneak peek!
February 16, 2024
by
Auroriax (Tom H.)
10
Hello! Mobility's 6th anniversary is around the corner. For the 5th anniversary I wrote a post about an upcoming level editor . Sadly, a lot of stuff happened in the past year and I didn't get a lot o...
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Mobility's 5th Anniversary! Announcing... a level editor?! Coming soon!
February 17, 2023
by
Auroriax (Tom H.)
2
Hi everyone! Mobility's 5th Anniversary is TODAY! 🎊 Time flies, huh? I've been looking for a fun way to celebrate. So I'd like to announce Mobility version 2.0: introducing... An editor to create c...
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Version v1.2.0 - Maintenance Update
October 11, 2021
by
Auroriax (Tom H.)
4
Hiya! It's been a while, so here's a small (very overdue) maintenance update for Mobility. This version is only for Windows and Ubuntu at the moment, the browser version still has some lingering issue...
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Small update: 64-bits Linux build & translation sheet public
January 14, 2020
by
Auroriax (Tom H.)
1
Hello y'all! Some small updates today. Someone notified me that the Linux build of Mobility was getting outdated, which was because I accidentally used an 32-bits virtual Ubuntu machine to build the o...
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Mobility's First Anniversary & v1.1.1 Update!
February 17, 2019
by
Auroriax (Tom H.)
Hey all! It's been one year since Mobility released, and we're celebrating with a little maintenance update, in which the most prominent new features are a Dutch translation, a setting to disable visu...
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Version v1.0.4 - More bug fixes
February 26, 2018
by
Auroriax (Tom H.)
2
Hey all! Thanks to your feedback, I've been able to fix most issues that were still plaguing Mobility. Here are the details: Version v1.0.4 All versions [Fix] Growth platforms will now grow less quick...
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Mobility version V1.0.3 - Bug fixes
February 19, 2018
by
Auroriax (Tom H.)
Thank you all for the lovely reception of Mobility so far! I've been tweaking the game a bit based on the feedback I've gotten. Here's the changelog, which I just pushed live on Windows, Linux, and th...
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Mobility has released! Soundtrack + looking for translators
February 17, 2018
by
Auroriax (Tom H.)
3
Mobility, after two years of development has finally been released! You can get it here. Soundtrack Luke Steinmann made some fantastic music for this game, and it even supports soundtrack switching! Y...
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Mobility will release on Feb 17 (+ trailer) !
February 13, 2018
by
Auroriax (Tom H.)
1
It's finally happening on the 17th this month! You'll be able to play the game within a few days from the moment I'm writing this. I'm super glad to finally have finished the game, and can't wait to s...
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Devlog #8 - The final stretch
December 28, 2017
by
Auroriax (Tom H.)
Here's one of the last devlog posts of the year, and—if all goes well—the last devlog before the game releases. Some say that the last 10% of work on a project is actually another 90%. Another say...
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Devlog #7- Widescreen support, Final boss almost finished!
November 13, 2017
by
Auroriax (Tom H.)
1
Here's what I'm guessing will be one of the last devlogs before the game releases! I forgot if I wrote about this last time, but my goal is to finish the game by the end of the year, allowing me to po...
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Devlog #6 - Art, playtests, and unlockable characters
October 02, 2017
by
Auroriax (Tom H.)
A lot of things have happened since I wrote last month, so lets get to it! New promotional art So I've been working on some banner art and some other goodies. I already uploaded it to most portals I'm...
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Devlog #5 - Wrapping up the story, bugs (and fixes) everywhere
August 29, 2017
by
Auroriax (Tom H.)
Another Mobility devlog is here! Wrapping up the story This chapter has some spoilers for the game's ending. An state-of-the-art story was not my goal for Mobility-- as long as the motivation to conti...
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Devlog #4 - Final boss progress
July 19, 2017
by
Auroriax (Tom H.)
The final boss of the game is quite a handful of work. I was already expecting that (see my last devlog post for details ) but it was still surprising how long it's taking me! The only thing I've real...
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Devlog #3 - The Star Fix HQ, and coding the final boss
June 20, 2017
by
Auroriax (Tom H.)
#finalboss
The most prominent thing I've been doing since last time is making the final boss! But first, let's talk about the final ship in the game. So basically the Star Fix (by far the best/worst pun we've co...
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Devlog #2 - Text outline, False affordance & Sound test
June 03, 2017
by
Auroriax (Tom H.)
Cumulative timer I do love running for short times in some time chasing games, but I often stumble with the problem that players aren't really motivated enough via the game to do this. Leaderboards ar...
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Devlog #1 - Of grind rails, audio, and difficulty selection menus
May 17, 2017
by
Auroriax (Tom H.)
1
I was keeping up a devlog on the itch.io forums for about a year and a half (!) for my precision platformer Mobility, but since itch.io now supports dedicated devlogs, I have opened a dedicated page t...
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