Mobility has released! Soundtrack + looking for translators
Mobility, after two years of development has finally been released! You can get it here.
Soundtrack
Luke Steinmann made some fantastic music for this game, and it even supports soundtrack switching! You can grab it on https://lukesteinmann.bandcamp.com/releases as a pay-what-you-want soundtrack.
Translations
Although I'm mostly done with the development of the game, if there's enough interest I'd like some help to translate the game into multiple languages. I will need to put in some effort to implement that into the game, and translate the game into Dutch myself, so I'll only do it if I can add at least two other new languages. I'm not sure if I can support non-latin languages or right-to-left ones, but I'll look into that if you email me. The story of the game has about 3300 words of text, and if you add all interface text, I predict the game has about 3800 words in English.
If you're interested in volunteering, write to with:
- Your motivation
- What language you want to translate the game in and your proficiency with that language
- If you know someone who is willing to double check & edit your translation
- And what kind of tools would be helpful for you to help streamline the translation process.
Cheats
Mobility has some cheats! I've already given out some hints in some channels. There's one hidden in the trailer somewhere, and another in the release email I sent out. You can enter cheats by pressing [Tab] on the title screen, and then entering the code. A little sound will play if the code is accepted. Good luck with discovering the codes!
Future plans
Mobility was my attempt to take an existing game genre and make it accessible to people who don't play those games a lot. Next time, I think I'll design a game for that audience right off the bat. I don't think I'll spend another two years making my next game, so I'll be making a lot of smaller and more experimental games from now on.
That said, I do think making Mobility was an excellent journey. It is my most polished game so far, has a complete original soundtrack, with the development process recorded in the devlog, and I met most of my goals I set for this project. One more goal I still need to achieve is to make the actual release of the game a success, so please help me by sharing the game with people who might be interested in it.
Thank you so much for reading, and enjoy the game!
Files
Get Mobility! Accessible precision platformer
Mobility! Accessible precision platformer
Jump, spin and flip to fix broken spaceships! Now including a level editor!
Status | Released |
Author | Auroriax (Tom H.) |
Genre | Platformer |
Tags | 2D, Funny, GameMaker, jumping, Lo-fi, Minimalist, Singleplayer, Time Attack |
Languages | English, Dutch |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
More posts
- v2.0.0 - The Level Editor is here!Jul 19, 2024
- Level Editor ManualJul 19, 2024
- The 6th anniversary, editor sneak peek!Feb 16, 2024
- Mobility's 5th Anniversary! Announcing... a level editor?! Coming soon!Feb 17, 2023
- Version v1.2.0 - Maintenance UpdateOct 11, 2021
- Small update: 64-bits Linux build & translation sheet publicJan 14, 2020
- Mobility's First Anniversary & v1.1.1 Update!Feb 17, 2019
- Version v1.0.4 - More bug fixesFeb 26, 2018
- Mobility version V1.0.3 - Bug fixesFeb 19, 2018
Comments
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I love the soundtrack but I don't see any music when I go to the Bandcamp website. Do you think you could directly share the files?
Hiya, the musician took the soundtrack down at some point. If you want a copy of the soundtrack, you can email or Twitter DM me to get a copy. Sorry for the inconvenience!
Ok, I might email you sometime soon.