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i dont know how, but yeah

this don't have a rly deep story, but, in compensation this have a rly dynamic gameplay.

This is A W E S O M E !

Thank you for this gem!! Love it <3 going to speedrun it for a bit in any% contact.

love it!

a bit easy for me (prob because of my already high skill level) but it was really fun to play, especially when going for new records :)

you earned yourself a follower (and a mobility addict)

the boss lowkey reminded me of ASGORE from undertale

this is one of the first games i ever played on coolmath and enjoyed hehe

i found the secret room and 100%ed, awesome game!

wait what secret room huh

WE NEED A SEQUEL TO THIS

i want mobility to have a kickstarter and have everythign or else im

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Oh my gosh I played this years ago and tried finding it again because it was so good and I've finally found it!!!

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the toast is objectively the best skin.

Great job! i love it!

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Very cute, would recommend to anyone who would listen! = ) 

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pretty complex, yet an unbelievably wholesome game

Neat little mechanics, and the art design is very cute :)

Amazing game! sometimes it feels as though the levels weren't designed for some of the harder difficulties though

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Really good and reactive game ! :)

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AMAZING GAME!

I really enjoyed this and even went back and tried to 100% it. The later levels were frustrating, but I tried to complete every level on at least Vanish mode.

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I liked it. On the game player on itch.io, it says I don't have any progress but I played the entire game on coolmathgames.com.

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THIS IS SO COOL!!!

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Reminds me of VVVVVV kind of

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VVVVVV was indeed a huge inspiration for me back when I made this game—not only for its gameplay, but it was also the first time I saw a game that was made mostly by one person, and that's really what helped me get motivated to learn game development! If you're interested, at one point I made a collection with all of the games that (more or less) inspired Mobility: https://itch.io/c/283975/if-you-liked-mobility

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holy shit, this game was amazing

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Not often I find a game this good. The replayability is astounding. Impressive game you got here, I love it.

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very fun game

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Wow! I'm very impressed! I thought this game was great! I really like the style, the controls feel good, and the level design is really clever. Nice use of indicators as well. Well done!

The soundtrack is very good! Is there any place I can download or listen to it? The soundtrack link just presents me to an empty bandcamp page without the songs... if you have the songs or a download that would be greatly appreciated!

Hey, sorry for the late reply! The soundtrack used to be there, but it was removed at some point. I haven't talked to the musician for Mobility for quite a while, but I'll do so soon because this is still the most common question I get about the game! In the meanwhile, you can email or Twitter DM me to get a copy. Sorry for the inconvenience!

I wasn't able to install the Windows version when using the itch app sandbox, had a permissions error. A workaround is to install the web version instead.

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I've just tried to reproduce this, but it installs and runs properly on my Windows machine using a freshly created sandbox account. Issues with the sandbox are likely out of my hands, sadly. If you'd like to see this issue resolved, do consider filing a bug in the itch app, so their dev team can take a look at it. Hope that helps!

It's fine, I don't know if the error can even be reproduced, the web version works perfectly anyway. I really loved the game, is there a chance we'll see a sequel?

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Thanks! My intention is still to make a sequel sometime, but I haven't gotten around to it yet.

at the time of making this im trying to do a all difficulty run (on the web ps the web version is laggy af but its ok im still playing it)

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this game is amazing one of the best precision games i´ve played so far ngl cat approves 

good game but you can cheese the boss if you use the in radius game mode

Amazing game!  I completed the whole game in less than a hour and i am playing it again and again, Thanks for making such a good game.

Thank you for playing!

I have been playing a lot on the browser version and decided to download the zip file. Is there a way to import/export my save data or put it into my new game?

This is not possible in-game, and the game is short enough that you could just replay it for a bit. There is a hacky workaround, though! If you follow these steps and reply with the resulting string of text, I can provide a PC save file for you.

1) Open the game on the site where you played it.

2) Open the developer tools (in most browsers you do this with F12).
3) Open the "Storage" tools.
4) Go to Local Storage. If you've opened the game on itch, you should see a domain ending in hwcdn.net, select that.
5) In the list, find the key that ends with "Mobility_Save_1.ini" (or _2 or _3 depending on which save slots you used). Double click on the value for that key. Press Ctrl+A to select all text, then Ctrl+C to copy it. See image for an example in Firefox.

Here's an example of how the extracted text should look.

Sorry that this is not more convenient. Let me know if you have any questions!

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hello I have a game site
Can I get your game on my site?
Do not worry!
I will advertise you

Hey Auroiax! Are you aware that you can actually change game files to basically complete the whole game. I was just playing around with the game files when I stumbled upon the times file.
So I changed all the times to 1.00 and it actually worked! You might want to patch this because now I feel like some secret CIA hacker lol.

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This is actually intended, since I wanted people to be able to change the save data for accessibility reasons. Besides, even if I encrypted the data, I expect people who really want to break into it would do so regardless! 👨‍💻

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very cool and fun game

that is all

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looks like i beat all levels and debug room levels too yyeyeyeyeyeeyeyeyyeyeey imnot sure i u can find the debug room hahahahahah s s

Hey, I remember playing this on coolmath! I'm gonna have to give this a download (I got it the bundle

Is there some sort of discord or a place where you can share your times?

I've been thinking about opening a Discord server, but until then, the best place is probably here: https://www.speedrun.com/mobility. They also have leaderboards for individual levels, and some people who are currently actively speedrunning the game!

thank you!

I know you asked this five months ago, but there is actually a  discord server for this game where you can share level times or full game times. Here is the link.

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Using the linux-64 build, the game still doesn't run without having to get libcrypto-1.0.0 and libssl.1.0.0.

Oh, that is curious. Are you running from an Ubuntu-based distro?

I was running from an Ubuntu-based distro (Linux Mint) and I had this problem. My workaround was just downloading the browser version. Someone in the comments below linked the downloads to libcrypto and libssl but it told me I had the wrong ELFCLASS still.

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Thanks everyone for reporting this! To properly fix it,  I'll probably need to update the game engine to the latest version. It could still take some time before I get around to properly fixing this issue, but I'll look into this sooner or later (and like you noted, you can use the browser version as well).

I recommended this game to a friend who lacks access to a PC at home. He mostly uses a PS4 and an iPad for entertainment.

How hard would it be to add touch controls to the web version, or perhaps controller support?

Also, since you clearly lost interest in developing this project further, have you considered releasing the project files so that new levels could be created? I'm not a GameMaker user (working in pygame and experimenting with Godot), but maybe someone else who else who likes the game might make additions.

Touch control sounds like a good suggestion that would make the game more accessible. I'll look into it!

I've thought about revealing the source code, but the main problem is that you'd need to own Game Maker and deal with my spaghetti code. So I'd rather do a sequel with a proper level editor instead (featuring a user-friendly interface, and support for easily sharing levels). But I'm not really sure if & when that will happen, my other projects have priority at the moment. Sorry!

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