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Fake Illusions - Encore Update
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Devlog
v2.0 - Encore update: new illusions, Ultimate Shuffle, and more!
November 19, 2021
by
Auroriax (Tom H.)
1
It took a while, but the final & biggest update (dubbed Fake Illusions: Encore Update) is finally here! It brings four new illusions, a new shuffle mode with some extra distractions, and other bits of...
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07: Road to the next update
May 03, 2021
by
Auroriax (Tom H.)
Hello! This is an update about the status of the next version of Fake Illusions. It's taking a bit longer than the other updates, slightly because this is gonna be the last big update, and I want to p...
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v1.2 (Brainbreaker) update! New illusions, controller support, & more!
December 19, 2020
by
Auroriax (Tom H.)
Hello illusionists! Today I'm launching another update for Fake Illusions. This update adds controller support, and it will have two new illusions for you to play! The Cornsweet illusion is a neat tri...
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Eyetwister Update: Keyboard support, Dark mode, and two new illusions!
October 28, 2020
by
Auroriax (Tom H.)
Hello illusionists! I've prepared an update for you, just in time for Halloween. The full changelog is at the bottom of this post, but here are the highlights: Two New Illusions! Enjoy the new Poggend...
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Fake Illusions has been released!
August 20, 2020
by
Auroriax (Tom H.)
2
Thank you all very much for your patience. After a year and a half in development, Fake Illusions is finally out! It will be discounted at 10% for a week after launch. There's also a new launch traile...
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Frequently Asked Questions
August 14, 2020
by
Auroriax (Tom H.)
Hello! Here are some commonly asked questions about Fake Illusions: How to I figure out how to solve each illusion? You solve each puzzle by finding the illusion that's the odd one out! And then I mea...
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Steam page live, launching next month!
July 16, 2020
by
Auroriax (Tom H.)
Thank you for waiting—I can finally share an update with you on when you can expect Fake Illusions to launch! In the last months, I've been polishing the game for launch, making the GIF exporter ava...
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06: Polish
June 03, 2020
by
Auroriax (Tom H.)
Hello again! I'm happy to tell you that the game is almost done. Expect to see a release date once I've finished fixing all of the bugs. (I find it super scary to announce a release date until I've go...
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Fake Illusions teaser trailer!
April 01, 2020
by
Auroriax (Tom H.)
I wanted to pick an ironic data to share something Fake Illusions-related, so here you go! Here is the Twitter bot , and here's the link for the release mailing . And of course, if you add this game t...
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05: The Countours illusion!
March 14, 2020
by
Auroriax (Tom H.)
When I was typing up my post about the Anomalous Illusion , I claimed it would be the last illusion I would add. But having just nine illusions made it very difficult to make a symmetrical level selec...
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04: Updated progression & a Twitter bot!
February 21, 2020
by
Auroriax (Tom H.)
I've run the first playtest of Fake Illusions among some of my friends and family, and I was able to gather some interesting results. Most importantly, few players played past the first three illusion...
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03: Anomalous Motion
January 22, 2020
by
Auroriax (Tom H.)
Allow me to introduce you to the Anomalous Motion fake illusion, the 9th and probably final illusion to be added. This illusion causes your eyes to see movement where there isn't any! These could also...
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02: The Level Select
November 04, 2019
by
Auroriax (Tom H.)
Fake Illusions is currently on the backburner while I finish some other projects (like BackFlipped ), but that doesn't mean I don't have cool stuff to share about it! My goal was to make this game as...
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01: Making of the Ponzo Illusion
September 20, 2019
by
Auroriax (Tom H.)
#devlog
Since last month I've mostly been occupied with finishing my js13k game . However, in the meanwhile I attended the Dutch Game Garden's Network Lunch with Fake Illusions, which allowed me to get some e...
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Fake Illusions project page live! But what's Fake Illusions?
August 16, 2019
by
Auroriax (Tom H.)
I've been working on this game on and off for about a year now (starting around the time I wrapped up Mobility). I haven't had much time to work on it for the past year, but I'm happy to say that it's...
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